Module level constructs¶
You can write compile-time constant code at a module level and then use them in place of Python built-in literal types.
For a full example of what syntax is currently possible see the test case example.
Module constants¶
Module constants are compile-time constant, and can contain bool
, int
, str
and bytes
.
You can use fstrings and other compile-time constant values in module constants too.
For example:
from algopy import UInt64, subroutine
SCALE = 100000
SCALED_PI = 314159
@subroutine
def circle_area(radius: UInt64) -> UInt64:
scaled_result = SCALED_PI * radius**2
result = scaled_result // SCALE
return result
@subroutine
def circle_area_100() -> UInt64:
return circle_area(UInt64(100))
If statements¶
You can use if statements with compile-time constants in module constants.
For example:
FOO = 42
if FOO > 12:
BAR = 123
else:
BAR = 456
Integer math¶
Module constants can also be defined using common integer expressions.
For example:
SEVEN = 7
TEN = 7 + 3
FORTY_NINE = 7 ** 2
Strings¶
Module str
constants can use f-string formatting and other common string expressions.
For example:
NAME = "There"
MY_FORMATTED_STRING = f"Hello {NAME}" # Hello There
PADDED = f"{123:05}" # "00123"
DUPLICATED = "5" * 3 # "555"
Type aliases¶
You can create type aliases to make your contract terser and more expressive.
For example:
import typing
from algopy import arc4
VoteIndexArray: typing.TypeAlias = arc4.DynamicArray[arc4.UInt8]
Row: typing.TypeAlias = arc4.StaticArray[arc4.UInt8, typing.Literal[3]]
Game: typing.TypeAlias = arc4.StaticArray[Row, typing.Literal[3]]
Move: typing.TypeAlias = tuple[arc4.UInt64, arc4.UInt64]
Bytes32: typing.TypeAlias = arc4.StaticArray[arc4.Byte, typing.Literal[32]]
Proof: typing.TypeAlias = arc4.DynamicArray[Bytes32]